![]() I think you may be able to see why I said "arcane". Min_city_center_# = minimum tile produce for city centerĪfter this, all "OutputType"'s roll up to the city. "OutputType" can be any of (food, shield, trade, gold, luxury, science) To that calculated from formula above (base tile produce). "tile" is tile produce after previous modulators have been applied Type = "Output_Tile_Punish_Pct" - value pct Type = "Output_Penalty_Tile" -1 if tile >= value and NOT celebrating Type = "Output_Inc_Tile_Celebrate" ) + value if tile >= 1 and celebrating Type = "Output_Inc_Tile" ) + value if tile >= 1 Graphic = "ts.grassland_resources" this graphic name Include the following sections into leset:Ĭategory = "Natural" make it more like This could be easily done for grassland but I see no point and I kinda like it random. Fc 3.0 will make those easier.Īnother feature of Civ I/II was that resources were assigned in patterns. latent general resources for forest and plains but I have put them on the "backburner" for various reasons. It would be possible to provide some facilities for the converse e.g. ![]() Provide a facility to anticipate the result of these transforms. Provide this to relevant transformable terrain which in Civ I comprises the terrains Swamp and Jungle.
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